Statement of Purpose

This project is an investigation of 5 Martial Arts styles. Self-defense is a major theme in martial arts today and to better understand how different martial arts schools and styles treat self-defense I am going to learn all I can (given time restraints) about each of the five styles. These schools will be chosen from a list of local martial arts studios, and the style will be the one that is taught at that studio. Many studios teach multiple styles, so in this case on of the styles taught there will be analyzed. At the end of the project all the schools I visited will be rated and scored to show in which areas they excel or by contrast, fall short.

Monday, March 12, 2012

Damage Sustained

After observing and taking classes in martial arts I have realised that many trained martial artists can take strikes and damage that would be unpleasant to the extreme for someone who hasn't trained to take the hits. For the purposes of my rating system I am going to have to assume an average amount of damage that can be sustained. This is a disadvantage to some styles that have emphasis on being able to take hits. The point of the rating is to show someone who wants to quickly learn a style to increase their ability to defend themselves. Many martial artists who have been training for an extended amount of time are more resistant to injury, to varying degrees. What I am going to do is simply hit counting, how willing is the "style" to take hits in return to strike their opponent. A very high ratio would not serve a beginner, simply out to learn to defend themselves, as well as a low ratio would serve them. In the long run though, being able to take a lot of damage without being affected is very important. This distinction to martial artists may seem odd, but, if I had to take into account the average practitioners time spent to gain a roughly equal ability to resist injury and how much injury is sustainable before their offensive capability is handicapped this project would take more than the allotted span of time. To put it plainly, I will score higher for the less a style gets hit, and lower if a style gets hit, even if an advanced practitioner of that style should be able to take the hit, because the chance of injury is increased. If the opponent got one lucky hit then that would be unfortunate, to limit that chance I am going to rate damage sustained as a hit count category.
Thanks
Mr. Waaler

No comments:

Post a Comment